![]() Our other game, Bob the Robber To Go, has exciting new maps and features to keep you entertained. Is there a Bob the Robber 2?įor those of you who are looking for more Bob the Robber content, don’t worry! On Coolmath Games, we have a second Bob the Robber game to play after you finish the first one. Stay out of the camera’s vision and hide in the shadows in order to avoid being caught. Bob the Robber is first and foremost a stealth game, and oftentimes players will simply have to avoid obstacles instead of destroying the wiring or smashing the obstacles. The best way to fight against cameras is actually by avoiding them, not fighting them. How do I disable the camera in Bob the Robber? Use your stealth and know-how to sneak around the game and steal the loot. There are robots, cameras, and more in this game. Watch out for enemies trying to catch you red-handed. Some objects take longer to interact with, so you'll need to hold your finger down. When you are standing in front of something Bob can interact with (like a ladder or door), tap on Bob to interact. Which I used as a reference to recreate all the sounds in this app using JavaScript and math.Tap on either side of Bob to move him there. Thanks to Board Game Museum on YouTube for providing a recording of playing the game, (Added in version 1.1.)Īs far as I can tell, the trademarks and copyrights for the original game have expired. Press number buttons to replay recent clue history.(Fixed in version 1.1.)įeatures missing relative to the original device: This was an intentional albeit misguided attempt to be faithful to the original device based on a misunderstanding. Building/street numbers are hidding during a RUN.ON button starts a new game, with confirmation prompt when you're mid-game.OFF button replaced by Settings button.Sound test UI for just playing the sounds.Ĭhanged features relative to the original device:.Keyboard hotkeys including number keys and Backspace support when entering the arrest prompt.A full history of clues with plain English descriptions available in the settings in case you miss something (not spoilers).Additional intermediate LCD displays during animations such as the arrest sequence or using the subway.Faster LCD blink cycle with more on time than off time.Adjustable probabilities as described above. ![]() ![]() Debug view that shows the thief moving through the map (spoilers).Game state and settings persist through page refreshes (using localStorage).The random probabilities are all configured in the user interface in the settings. I'm not totally certain about the AI movement rules, because I don't have a working device to test with. With the addition of a sound test mode, there is less need for verbose English descriptions of the LCD-and-sound clues.Īlmost feature parity with the original device. With the addition of the number keys for clue history, there is less need for a clue history in the settings panel, so that's hidden by default too. I don't think people need to be shown the movement rules and probabilities by default. The default UI state is to hide all UI elements.(The subway ride does not count against the 5 or 6 times the thief does a MOVE after a RUN from a CORRECT ARREST.) A future improvement would probably be to effectively glue together the subway ride and the following street clue in the clue history and replay both with a single number press. This means that subway+street is a time (the only time) when two clues are added to the history for a single press of the CLUE button. (Difficult to verify) The number buttons replaying the clue history for a subway ride will include only the subway ride itself, not the street clue after exiting the subway the street clue is the next numbered clue instead.(Previously in 1.0, the ON button during a game would start a new game without stopping in the intermediate no-game state.) This can be useful to get back to sound test mode. Pressing ON while the game is running prompts to abandon current game, and then turns off the current game (like the old OFF button).Press number buttons while game is not in progress (before pressing ON). Building/street numbers no longer hidden during RUN.Press number buttons to replay recent history.Added an option to force the thief to move to a new space after riding the SUBWAY.īetter feature parity with the original device:.Added a house rule option to make the thief get tired after running too much.Fix bug where it was impossible to type in the number spinner.Web app that recreates the behavior of the Electronic Crime Scanner(TM) from the board game Stop Thief: Electronic Cops and Robbers published by Parker Brothers in 1979. Stop Thief: Electronic Cops and Robbers: Electronic Crime Scanner App
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |